Viewing Item

#450391: Janus Armor-LT

Item ID 450391 For Sale No
Identifier Janus_Armor_LT Credit Price Not For Sale
Name Janus Armor-LT Type Armor
NPC Buy 0 Weight 30
NPC Sell 0 Weapon Level 0
Range 0 Defense 30
Slots 1 Refineable Yes
Attack 0 Min Equip Level 80
MATK 0 Max Equip Level None
Equip Locations None
Equip Upper None
Equippable Jobs None
Equip Gender Both (Male and Female)
Trade restriction None
Item Use Script

1 .@r

2 =

3 getrefine();

4 .@g

5 =

6 getenchantgrade();

7 bonus

8 bBaseAtk,120+(10*(.@r/2));

9 bonus

10 bMatk,120+(10*(.@r/2));

11 bonus2

12 bSkillAtk,"WZ_STORMGUST",40*(.@r/3);

13 bonus2

14 bSkillAtk,"WZ_METEOR",40*(.@r/3);

15 bonus2

16 bSkillAtk,"WZ_VERMILION",40*(.@r/3);

17 bonus2

18 bSkillAtk,"CR_HOLYCROSS",40*(.@r/3);

19 bonus2

20 bSkillAtk,"CR_SHIELDBOOMERANG",40*(.@r/3);

21 if

22 (BaseJob

23 ==

24 Job_SuperNovice)

25 {

26 skill

27 "WL_SOULEXPANSION",5;

28 skill

29 "RK_WINDCUTTER",5;

30 skill

31 "GN_CART_TORNADO",10;

32 skill

33 "SO_VARETYR_SPEAR",10;

34 }

35 if

36 (.@r

37 =9)

38 {

39 bonus

40 bShortAtkRate,10;

41 bonus

42 bLongAtkRate,10;

43 if

44 (.@r

45 =11)

46 {

47 bonus2

48 bAddRace,RC_All,15;

49 bonus2

50 bMagicAddRace,RC_All,15;

51 if

52 (.@r

53 =13)

54 {

55 bonus

56 bDelayrate,-15;

57 }

58 }

59 }

60 if

61 (.@g

62 =ENCHANTGRADE_D)

63 {

64 bonus

65 bBaseAtk,5*(.@r/2);

66 bonus

67 bMatk,5*(.@r/2);

68 bonus2

69 bAddSize,Size_All,4*(.@r/3);

70 bonus2

71 bMagicAddSize,Size_All,4*(.@r/3);

72 }

73 if

74 (.@g

75 =ENCHANTGRADE_C)

76 {

77 bonus2

78 bSkillAtk,"HN_SPIRAL_PIERCE_MAX",5*(.@r/3);

79 bonus2

80 bSkillAtk,"HN_NAPALM_VULCAN_STRIKE",5*(.@r/3);

81 }

82 if

83 (.@g

84 =ENCHANTGRADE_B)

85 {

86 bonus

87 bPAtk,.@r/2;

88 bonus

89 bSMatk,.@r/2;

90 bonus2

91 bAddSize,Size_All,5*(.@r/3);

92 bonus2

93 bMagicAddSize,Size_All,5*(.@r/3);

94 }

95 if

96 (.@g

97 =ENCHANTGRADE_A)

98 {

99 bonus2

100 bSkillAtk,"HN_SPIRAL_PIERCE_MAX",5*(.@r/3);

101 bonus2

102 bSkillAtk,"HN_NAPALM_VULCAN_STRIKE",5*(.@r/3);

103 if

104 (.@r

105 =13)

106 {

107 bonus2

108 bAddEle,Ele_All,15;

109 bonus2

110 bMagicAddEle,Ele_All,15;

111 }

112 }

Equip Script None
Unequip Script None